A passionate historian and travel writer specializing in Italian cultural heritage and ancient Roman history.
For a distinct breed of science-fiction devotee, the announcement of Exodus stood as the most significant reveal from a prestigious gaming awards ceremony. Curiously, those very fans may not have grasped its full implications during the initial showcase.
Exodus, the debut title from a recently established studio filled with veteran talent from a renowned RPG developer, was originally unveiled a couple of years prior. At the latest event, the development team provided an early release window of 2027, accompanied by a fast-paced trailer. Before this presentation, the studio's leadership elaborated on some of the real scientific concepts that underpin for the game's universe: time dilation, genetic alteration, and interstellar colonization. These are all inherently dense ideas, which are particularly tough to communicate in a brief, cinematic trailer.
“I would have preferred some of those fascinating and fresh ideas were highlighted in the trailer. All I saw was ‘generic man in space,’” wrote one commenter. Another responded, “The vibe I got was ‘we have a well-known space opera RPG at home.’” Reactions in online forums were similarly varied.
The trailer's strategy certainly makes sense from a business standpoint. When striving to stand out during a marathon deluge of game announcements, what has broader appeal: A team debating the complexities of Einsteinian physics? Or enormous robots combusting while more giant robots shoot plasma from their faces? However, in prioritizing spectacle, the developers omitted to include the subtler details that make Exodus one of the more intriguing hard sci-fi games coming soon. Let's break it down.
Does Exodus include aliens? Yes. It depends. Recall that scene near the start of the trailer, featuring a humanoid with metallic skin and technological components merged into their form. That was definitely an alien, yes? Ultimately hinges on your interpretation regarding one of the game's central existential inquiries: If you applied Ship of Theseus reasoning to the human DNA, is what is left still human?
“We want the Celestials... for a player who isn't spend considerable amounts of time into learning the IP, to still understand the core concept that they're advanced humans, recognize that they’re an opposing force you have to confront... But also, at the end of the day, make sure it's engaging and that they're cool and that they function effectively to fight against,” explained the studio's lead executive.
Grasping how these otherworldly beings aren't by definition aliens requires wrestling with enormous expanses of both the galaxy and history. Time dilation — the relativistic effect that time moves at a reduced rate for rapidly traveling objects — is an fundamental hard line of Exodus’ fictional framework. Here are the fundamentals: Humanity abandons a dying Earth in the 23rd century for a far-off corner of the Milky Way. Due to time dilation, some human colonists arrive millennia before others. Those pioneers heavily modified their biology and took on the “Celestial” moniker.
“There’s multiple tiers of evolution. The people who reached the Centauri cluster first... had many thousands of years of evolution into the Celestials... They really see unaltered humans as essentially backwards, inferior, not really suitable for the upper echelons of society,” stated the game's narrative director.
Exodus is set approximately 40,000 years in the future. Reflect on that timeframe — that's effectively all of recorded human history repeated ten times over. Now imagine what humans would evolve into if they spent ten entire human histories advancing the boundaries of genetic manipulation. You would absolutely not identify the end product as human. You might certainly believe you're looking at an alien. The most fearsome lineage of Celestial, known as the Mara-Yama, can take multiple forms. Some possess fangs and claws and stand towering tall. Others are protected in exoskeletons. According to supplementary lore, when Mara-Yama travel between stars, their physical forms can break down into little more than a collection of organs attached to a head.
Amidst the explosions, lasers, and combat creatures, you might have caught snippets of advanced technology in the trailer. The protagonist, Jun Aslan, uses a chrome machine that radiates a purple glow. A spaceship accelerates into a portal and vanishes at relativistic velocity. This all seems past human comprehension, the kind of tech linked to a Kardashev Scale-topping civilization. Yet, these are further examples of elements that seem alien but are firmly grounded in humanity's own journey.
Beyond the core development team, the Exodus canon is being expanded by what the narrative lead called a duo of “sci-fi giants.” One celebrated author has already published a lengthy novel set in the universe, with another planned, while another award-winning writer has contributed a series of short stories. Bringing such respected science-fiction talent into the project years before the game's release has permitted the studio to develop a rich fictional universe as a backdrop for the game.
“It was really a joint venture. We had set some parameters, and working with him, he would have ideas... and we would work to see how they all fit together... With someone so talented, you don't want to handcuff him. You want to give him room to explore,” the narrative director said of the collaboration.
One notable scene shows Jun seemingly shape the ground beneath him, fashioning stone into a makeshift bridge. This material, called livestone, reacts to mental impulses from Celestials or Uranic humans — descendants of later human arrivals who were given limited technologies by the Celestials. Since Jun demonstrates this ability, questions are raised about his origins.
“Jun's not technically a Uranic human... Jun is sort of a modified version, for want of a better term,” clarified the writer, noting that the ability to interact with Celestial technology is a “important element of the game.”
The sheer scale of the Exodus setting — both in the galaxy and historical time — means there is ample room for multiple stories to exist, pulling from the same established rules without causing contradiction.
Although Exodus has been in development for a couple of years and is still distant, several stories have already told within its universe. The first major novel explores the connection between a Uranic human and a woman whose ship arrived an aeon later than planned, making Celestials completely alien to her experience. An episode of a sci-fi anthology depicts a tragic story about a father chasing his daughter across star systems, with time dilation causing life-altering effects on their family; by the time he finds her, she has lived a lifetime.
The game itself is centered on “Jun’s story,” set on the planet Lidon — a world largely abdicated by Celestials that has become a bastion. A consuming plague known as “the Rot” has begun corroding everything, including critical life support systems, and Jun must harness his unique powers to {find a solution|stop
A passionate historian and travel writer specializing in Italian cultural heritage and ancient Roman history.